Meanwhile, the door—dangling above like a vast book, loaded with at least three inches of life-knowledge—seemed to recall its purpose. It groaned forward, “I’m here.”
Beside it, the window drowsed by a dozing mouse, half-idling, half-deciding— hesitating whether to power itself up or hibernate once more into glassy sleep.
Altogether, it would require only halffff an inch, the flick of a too-keen wrist, and the room itself would gather its poise and tip back upon its handsome collar and twirling mustache.
“Oh dear! Do mind your angle,” cried the door and window together. “We can’t all be Piza, and you aren't its master, you know — standing upright keeps our magnetic appeal, like a prince out of a story book.”
And yet Alice endeavored to make sense of it all. “The one I stepped on, it must be the floor,” she reasoned. “What a muddle to walk about, like a lopsided wander-wand —ah, I daresay I’ve gone and broken it altogether.”
Alice nearly cast a die to decide the size of her flick. It quivered so eagerly, itching to etch its name into history. And now, one small flick from her; one tremendous flip for the world.
The tipping room, uneasy furniture, and dozing mouse all held their breath—balancing, barely, on a single trembling pin.
Alice Nearly—
Smothered Eveyone
Coming up next--
Window Took Over
⊥Iᗺᗺ∀ꓤ ˙M.
Exit Windows...
A surreal chapter in Alice’s digital dreamscape.
Alice Nearly—
Smothered Eveyone
Coming up next--
Window Took Over
⊥Iᗺᗺ∀ꓤ ˙M.
Exit Windows...
A surreal chapter in Alice’s digital dreamscape.
I would say that Alice needs to listen to her surroundings. The problem is that they either make no sense or change their minds in the middle of what they are saying.
ReplyDeleteIronically, truth is fluid, so are most of us.
DeleteAlice needs to be careful with the size of her flicks.
ReplyDeleteEnjoy your day and the week ahead.
Then she would need the help of advanced technology, which was very much lacking at that moment.
DeleteThis is wild—like stepping into a dream that’s trying to keep one foot in logic. The way you make objects feel alive is brilliant.
ReplyDelete